Developer Wisdom: Refactor with Respect (and Stop Blaming the Compiler)

Refactoring isn’t about ego or massive rewrites. Learn how to change legacy code safely, protect tests, avoid blaming the compiler, and apply the Boy Scout rule to your codebase.

Developer Wisdom: Refactor with Respect (and Stop Blaming the Compiler)

At some point, every developer finds themselves staring at a messy, legacy codebase and thinking:

“This is a disaster. Let’s just rewrite it from scratch.”

That impulse is human — but it’s often the most expensive way to change software.

Refactoring and restructuring can absolutely improve a system, but they can also destroy years of hard-won stability, quietly reintroduce old bugs, and burn countless hours if handled carelessly.

This article is about how to refactor with respect: respect for the existing system, for your teammates, and for your future self. It’s also a reminder to question your own assumptions before blaming the tools.

1. Before You Refactor, Learn the System You’re “Fixing”

The best refactors start with curiosity, not contempt. Before you touch anything:

  • Read the existing code – Walk the main flows end-to-end.
  • Study the tests – They encode business rules and old bug fixes.
  • Look for strengths, not just weaknesses – ugly code often hides hard-won knowledge.

It’s easy to think, “I can do better than this.” It’s harder — but more useful — to think, “This has been in production for years. Why does it look this way? What is it protecting?”

Tip: Before proposing a refactor, try explaining the current design to a teammate. If you can’t explain it clearly, you don’t understand it well enough to safely change it.

2. Don’t Rewrite Everything Just Because You’re Offended

A full rewrite is emotionally satisfying and technically dangerous. Old code has been:

  • Exercised by real users and real traffic.
  • Hardened by production incidents and bug fixes.
  • Patched for edge cases that may not exist in any spec.

Deleting a mature module means deleting years of embedded knowledge.

This doesn’t mean “never rewrite anything.” It means: prefer evolution over revolution. Wrap, extract, and refactor in place whenever possible.

Anti-pattern: “We’ll rewrite everything in <shiny framework> in one go.” This often leads to missed edge cases, missing functionality, and months with no business value shipped.

3. Many Small Changes Beat One Big Bang

Massive refactors create massive risk: huge diffs, long-running branches, and walls of failing tests. Instead, favor small, incremental changes with fast feedback.

Incremental Refactor Example (C#)

Suppose you inherit this method:


// Before: Mixed responsibilities, hard to test
public decimal CalculateOrderTotal(Order order)
{
    decimal total = 0m;

    foreach (var item in order.Items)
    {
        var price = item.UnitPrice * item.Quantity;

        // Apply discount if any
        if (order.Customer.IsVip && order.CreatedAt.DayOfWeek == DayOfWeek.Friday)
        {
            price *= 0.9m;
        }

        // Apply tax
        price += price * 0.08m;

        total += price;
    }

    // Log to console (hardcoded dependency)
    Console.WriteLine($"Order {order.Id} total: {total}");

    return total;
}
  

Instead of rewriting the whole pricing engine, apply one small refactor at a time. For example, extract tax calculation:


// Step 1: Extract tax calculation
private decimal ApplyTax(decimal price) => price + price * 0.08m;

public decimal CalculateOrderTotal(Order order)
{
    decimal total = 0m;

    foreach (var item in order.Items)
    {
        var price = item.UnitPrice * item.Quantity;

        if (order.Customer.IsVip && order.CreatedAt.DayOfWeek == DayOfWeek.Friday)
        {
            price *= 0.9m;
        }

        price = ApplyTax(price);

        total += price;
    }

    Console.WriteLine($"Order {order.Id} total: {total}");

    return total;
}
  

Tests still pass, behavior is unchanged, risk is low. That’s a good refactor step.

Rule of thumb: Refactor in steps where you can say, “If we stopped right here and shipped, the system would still work and be slightly better.”

4. Tests Are Your Safety Net — Guard Them

Every refactor should end with the same question: “Are the tests still green?”

  • Keep existing tests wherever possible.
  • Add new tests to cover new or changed behavior.
  • Be suspicious of code that’s “too hard to test” — that’s often a design smell.

Example: Preserving Legacy Tests (Python)

You might see tests that feel ugly, but encode valuable behavior:


# Legacy test - looks odd, but captures a real rule.
def test_vip_customer_gets_friday_discount():
    order = make_order(
        customer=vip_customer(),
        items=[("book", 10, 2)],
        created_at=datetime(2024, 5, 3)  # Friday
    )

    total = calculate_order_total(order)

    # This magic number includes a specific discount + tax combination
    assert total == Decimal("19.44")
  

Instead of deleting this because “the number is magic,” refactor the test gradually:


def test_vip_customer_gets_friday_discount():
    order = make_order(
        customer=vip_customer(),
        items=[("book", 10, 2)],
        created_at=datetime(2024, 5, 3)  # Friday
    )

    total = calculate_order_total(order)

    subtotal = Decimal("20.00")
    discount = subtotal * Decimal("0.10")
    discounted = subtotal - discount
    expected_total = discounted + discounted * Decimal("0.08")  # add tax

    assert total == expected_total
  

Behavior is preserved, clarity improved — the original intent of the test is honored.

5. Park Your Ego at the Door

Refactoring should not be a way to prove you’re smarter than whoever wrote the code before you. Bad reasons to refactor include:

  • “I don’t like this style.”
  • “If I wrote it, it would be cleaner.”
  • “It doesn’t look modern.”

Good reasons to refactor:

  • The code is risky to change (no tests, unclear responsibilities).
  • The code repeatedly causes bugs.
  • The code slows down the team (hard to understand, tightly coupled).
Guiding question: “If this code works and doesn’t slow the team down, is changing it really the best use of our time right now?”

6. New Technology Alone Is Not a Strategy

“We should refactor this into <new framework / language / platform>” is not a strategy. New technology:

  • Does not automatically fix bad design.
  • Adds learning, migration, and maintenance costs.
  • Can make debugging harder if the team is unfamiliar with it.

Before you refactor for new tech, ask: Will this clearly improve maintainability, productivity, or capability?

7. The Boy Scout Rule for Code

The Boy Scouts have a simple rule:

“Always leave the campground cleaner than you found it.”

Apply the same rule to code:

“Always check a module in cleaner than when you checked it out.”

Not perfect — just a little bit better.

Boy Scout Rule in Action (C#)

Suppose you touch this code to add a new log line:


// Before
public void Process()
{
    var x = GetData();
    if (x != null && x.Count > 0)
    {
        foreach (var i in x)
        {
            if (i.IsActive == true)
            {
                Handle(i);
            }
        }
    }
}
  

You could just add logging. Or you could leave it slightly cleaner:


// After: same behavior, clearer intent
public void Process()
{
    var items = GetData();
    if (!HasActiveItems(items)) return;

    foreach (var item in items.Where(i => i.IsActive))
    {
        Handle(item);
    }
}

private static bool HasActiveItems(IList<Item>? items)
{
    return items is { Count: > 0 } && items.Any(i => i.IsActive);
}
  

If everyone does this consistently, the codebase trends cleaner instead of decaying.

Personal rule: “I will not commit a change unless I made at least one small improvement to the surrounding code.”

8. It’s (Almost) Never the Compiler’s Fault

When you hit a bizarre bug, it’s tempting to say:

“This must be a compiler bug. Or the framework. Or the database driver.”

In mature, widely used tools, genuine compiler or runtime bugs are rare.

  • Misunderstood APIs.
  • Incorrect assumptions about threading or async behavior.
  • Type mismatches or overflow.
  • Undefined behavior or memory issues.

A healthier default is:

“It’s probably my code. I’ll try hard to prove otherwise, but I’ll start by suspecting myself.”

Example: “The Compiler Is Broken!” (C#)

Developer complaint: “The compiler is messing up this loop, the result is random.”


int result = 0;
Parallel.For(0, 1000, i =>
{
    // Non-thread-safe mutation
    result += i;
});

Console.WriteLine(result);
  

The problem isn’t the compiler; it’s a data race. Multiple threads mutate result without synchronization.


// One of many possible fixes: use local sums and aggregate
int result = 0;
Parallel.For(0, 1000,
    () => 0,
    (i, state, local) => local + i,
    local => Interlocked.Add(ref result, local)
);

Console.WriteLine(result);
  

9. A Practical Debugging Checklist (Before You Blame the Tools)

When a bug feels “impossible,” run through this checklist before blaming the compiler or framework:

  1. Isolate the problem — Create the smallest possible repro.
  2. Add a focused test — Capture the failure as a unit or integration test.
  3. Verify versions and config — Dependencies, environment, build mode.
  4. Check for shared state issues — Race conditions, static state, caching.
  5. Look for stack or memory corruption — especially if logging changes behavior.
  6. Explain it to someone else — rubber-duck debugging works.
  7. Try another environment — different machine, OS, or runtime version.

Example: Subtle Logic Bug (Python)

Developer claim: “The interpreter sometimes skips items in my loop.”


items = [1, 2, 3, 4, 5]

for i in range(len(items)):
    if items[i] % 2 == 0:
        items.remove(items[i])

print(items)  # Expected: [1, 3, 5], sometimes see [1, 3]
  

The problem isn’t Python; it’s mutating the list while iterating by index. When an element is removed, remaining elements shift, causing items to be skipped.


items = [1, 2, 3, 4, 5]

# Correct: build a new list instead of mutating while iterating
items = [x for x in items if x % 2 != 0]

print(items)  # [1, 3, 5]
  
Sherlock Holmes debug rule: “Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth.” In practice, “the compiler is broken” is almost never the only remaining explanation.

10. Refactor with Respect

Refactoring and debugging are where your technical skill and professional maturity really show.

  • Respect the existing system before you judge it.
  • Prefer many small, safe changes over risky rewrites.
  • Guard your code with tests and don’t casually delete them.
  • Keep your ego out of refactoring decisions.
  • Don’t chase new tech without clear benefits.
  • Follow the Boy Scout rule: always leave the code a little cleaner.
  • Assume the bug is yours until you’ve seriously proven otherwise.

If every developer did just these things, we would have fewer failed rewrites, codebases that improve instead of rot, and teams that care about the system as a whole, not just individual tickets.

That’s what Developer Wisdom really is: humility, discipline, and care for the team’s code.