Conclusion: Your Design Patterns Journey

Wrap up your design patterns journey with a recap of key concepts, resources for further learning, and how to apply these patterns in real-world projects.

In this final post of the Design Patterns in Practice series, we summarize all Behavioral Patterns, provide practical guidance on when to use them, and include a flowchart to help developers make better design decisions.

📋 Overview of All Behavioral Patterns

Pattern Summary When to Use
Strategy Define a family of algorithms, encapsulate them, and make them interchangeable. When you need to switch algorithms dynamically at runtime.
Observer Notify dependents automatically when an object changes. When multiple objects need to react to state changes in another object.
Command Encapsulate a request as an object. When you want to decouple sender and receiver or support undo/redo.
Chain of Responsibility Pass request along a chain of handlers. When multiple handlers may process a request without knowing the handler logic.
Mediator Encapsulate object communication within a mediator. When you have complex communication between many objects.
State Change behavior when an object’s internal state changes. When an object should alter its behavior based on state transitions.
Visitor Add new operations without changing the classes. When you need to perform operations across a structure of objects.
Template Method Define the skeleton of an algorithm, deferring steps to subclasses. When multiple algorithms share structure but differ in steps.
Iterator Access elements of a collection without exposing its structure. When you need to iterate over custom collections.
Memento Capture and restore object state without violating encapsulation. When you need undo functionality.
Interpreter Define a language grammar and interpreter. When implementing rules or expression evaluation engines.

🛠️ Select Right Pattern

Behavioral Patterns Decision Flowchart

📦 Real-World Use Cases

Pattern Example Scenario
StrategyPayment gateway with multiple pricing algorithms.
ObserverUI widgets reacting to model updates (e.g., stock tickers).
CommandMenu action history in a GUI (undo/redo).
Chain of ResponsibilitySupport ticket escalation system.
MediatorChatroom where users communicate via a server.
StateATM machine shifting between idle, validating, dispensing.
VisitorGenerating reports across multiple data structures.
Template MethodDocument parsers with shared processing structure.
IteratorCustom collections in a game engine.
MementoGame save/load functionality.
InterpreterRule engines for filtering or alert systems.

✅ Key Takeaways

  • Behavioral patterns emphasize clear communication and responsibility distribution between objects.
  • They increase flexibility, modularity, and extensibility in object interactions.
  • Use the decision flowchart as a quick reference to select the appropriate pattern based on your needs.
  • When in doubt, model the interaction and isolate behaviors to determine if a pattern can simplify your design.
  • In real-world projects, multiple patterns often work together. For example, a GUI application may use Command for undo/redo, Observer for UI updates, and Memento for state snapshots—all in the same workflow.
  • No single pattern can address every scenario; combining patterns is essential for handling complex requirements and building robust systems.